They combined a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troopers. Proficiency in Intimidation/Persuasion is nice, but it's really not enough. Your Strength score increases by an additional 1, and your Constitution score increases by 1. Tends towards Lawful, though you may lean Chaotic the farther outside of the walls of Skophos you get. Minorothe are minotaur that are covered in more fur than most, their eyes covered, however, they live in the Underdark, and have gained some magical qualities from their time in the Underdark. Your base walking speed is 30 feet.
If you are a Mogis worshipping Skophan, your hatred of Akros likely perforates your personality.
Age. While Charisma is very helpful for the Paladin, they don't strictly need an increase at 1st level. Harness that power with out illusion wizard 5e Guide! Darkvision. A bull-faced mouth with 1-foot longhorns related this creature to a monster/evil. Minotaur is a large monstrosity evil in the 5th edition of the D&D role-playing game. They have the power of dark vision and they can easily be up to 60 feet at night. You gain proficiency with navigator’s tools and vehicles (water). Mechanically, the Minotaur is a spectacular front-line martial option.
Save my name, email, and website in this browser for the next time I comment. View and manage file attachments for this page. Krynn minotaurs believe in a strict code of honor, and thus tend toward law. • Goring Rush. dedication, and courage.
Your base walking speed is 30 feet. Some dwell in the badlands of Phoberos, others within the remote polis of Skophos.
They combined a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troopers. Alignment. The Minotaur’s role in Theros is much different than in Ravnica, though, so read on to find out what their history is for any Theros campaign. From a young age, you focused on one of the three virtues of strength, cunning, or intellect. You do not need to sleep, eat, breathe, or drink. Type. Half-Minotaurs have about a 40% chance to have a tail. Hammering Horns. Charge.
No Wisdom increase, and none of the Minotaur's important traits function while in Wild Shape. Your Charisma score increases by 2. Those who toss aside their troubled history are actually welcomed into communities such as Meletis, Setessa, and even Oreskos. […], Lightning Lure is a unique spell in D&D 5E.
Tends towards Lawful, though you may lean Chaotic the farther outside of the walls of Skophos you get. You learn the Undercommon language. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. The Minotaur’s role in Theros is much different than in Ravnica, though, so read on to find out what their history is for any Theros campaign. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length.
Minotaur is a large monstrosity evil in the 5th edition of the D&D role-playing game. Superior Darkvision. Horns. https://blackbandos-homebrew.fandom.com/wiki/Minotaur_Variants_(5e_Race_Variants)?oldid=6479.
From then on they age slowly staying fit for at … You gain proficiency with navigator’s tools and vehicles (water). You get automatic proficiency in Intimidation or Persuasion. Your base walking speed is 30 feet.
Your Spellcasting Modifier for this spell is Strength. No increases to either Dexterity or Wisdom, and Strength-based monks simply aren't viable. Within the walls of Skophos is a massive maze – a la Greek legends – is a tribe of minotaurs that value religious zealotry and prowess in battle. You’ve probably had propaganda of humans and other fey drilled into your head, and are unlikely to forgive them easily.
As such, the lore can be found on the official Waterborne Adventures Unearthed Arcana. Minotaur is a large monstrosity evil but it is also counted as a barrel-chested humanoid. Ability Score Increase. Watch headings for an "edit" link when available. • Speed. This will place 2d8 piercing damage to the target. , you might want to consider being one.
However, the flavor of the Minotaur Theros race offers an easy escape for an adventurous minotaur to become a legend, which is wonderful.
It is unknown why they are called gorgons, and greek gorgons are called medusae. Bone Defense. Something does not work as expected? • Size. • Alignment. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. You are never unarmed.
Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds. • Size.
• Imposing Presence. This creature of D&D attains a natural armor of 14 Armor class. Wikidot.com Terms of Service - what you can, what you should not etc. Watch headings for an "edit" link when available.
Fur covers a minotaur's upper body, coarse and thick on the head and neck, gradually thinning around the shoulders until it becomes humanlike hair over the arms and upper torso.
Over 6 and stocky, but you’re still Medium. Phoberos is the eternal battleground of your people. It is comparatively larger than humanoids, goblins, and many others. Now, you can use Goring Rush to at least deal a tiny bit of damage.
Most minotaurs lean toward chaotic alignments, and they have a slight inclination toward evil. • Hammering Horns. Goring Rush. You learn the Aquan language. In the world of Krynn, the setting of the Dragonlance saga, minotaurs live in an honor‐based society where strength determines power in both the gladiatorial arenas and in daily life. Ability Score Increase. Goring Rush and Hammering Horns are what make the horns matter. General Wikidot.com documentation and help section. Hammering Horns.
Minotaur can also see at night. You know the dancing lights cantrip. Minotaurs can use their horns as natural weapons, notably dealing 1d6 damage rather than 1d4 like every other published race. Minotaurs average over 6 feet in height, and they have stocky builds. Minotaurs average over 6 feet in height, and they have strong, stocky builds. The minotaur of Ravnica are strong in body, dedication, and courage. This creation has a skill of perception+7 which makes it more powerful. Your email address will not be published. Your Strength score increases by 2. Innate Spellcasting. • Languages. When you reach 5th level, you can cast darkness once, and it recharges after a long rest. Your size is Medium. Be sure to avoid builds which rely heavily on your Bonus Action like two-weapon fighting so that you can capitalize on your racial traits. You gain 60 feet of darkvision. Labyrinthine Recall. Race @ClickForCookies gave me idea and helped create and balance race and subraces. 3.
Over 6 and stocky, but you’re still Medium. You get automatic proficiency in Intimidation or Persuasion. Minotaurs age and mature at about the same rate as humans up to the age of 18. In terms of dangerous melee combatants (that might not benefit too much from spellcasting! Your size is Medium. Click here to edit contents of this page. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. • Age. You are immune to poison-type damage, and exhaustion. See pages that link to and include this page. View/set parent page (used for creating breadcrumbs and structured layout). Your horns are natural melee weapons, which you can use to make unarmed strikes. The playable version of the Minotaur is a minotaur in name and shape, but the similarities are purely cosmetic. Speed. The following is variants on the Minotaur race, adding the ability for it to have subraces, and giving it subraces. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. The playable version of the Minotaur is a minotaur in name and shape, but the similarities are purely cosmetic. Some Half-Minotaurs have hooves, but this is an uncommon trait, about a 10% chance. They are at home on the battlefield, willing to fight for their various causes. • Natural Weapon. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. […]. • Speed.
You have 120 feet of darkvision.
The first playable version of a Minotaur in 5e appeared in Unearthed Arcana for May, 2015. Minotaur 5E Guide. Gorgon minotaurs are not like the gorgon from legend, but, instead, are like the mechanical petrifying bulls. Many minotaurs couldn't be trusted with non-minotaur races at times, since most humanoids were their meal, and they would do anything for a quick bite out of a sleeping party member, slave owner, or wandering villager. Something does not work as expected? You can perfectly recall any path you have traveled.
Notify administrators if there is objectionable content in this page. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself. It's about a 5% chance for a Half-Minotaur to grow hair over their entire body. View wiki source for this page without editing. • Hammering Horns. The Minotaur is a solid melee fighter; both your abilities and your traits complement this. If you’re looking for an option that would make any creature in your reach faint in fear, then look no further; the.
When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action.
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